![]() ![]() It’s an assault to the senses and the player, coming on thick and fast. So with Resident Evil 4, it would be wise to say that players were expecting… something.īut were players expecting a small village’s worth of crazies, complete with chainsaw-wielding, cloth-on-head maniac? I doubt it. ![]() Code: Veronica kicks off with a similar start with its jailbreak. The first not so much, but both the second and third games start with fire and explosions. Consider this a primer, a flashback, into the wonderful weirdness of Resident Evil 4, and let’s see what carries over into the remake, shall we? “Where Are They Off To, Bingo?”Īction-packed beginnings aren’t uncommon in a Resident Evil title. The best bits, the worst bits… and even the weirdest bits. Well, that’s what we’re going to have a look at in this trip down memory lane. So naturally, the game’s an absolute masterpiece, can do no wrong and by all accounts, is faultless, right? It’s looking incredible, and hopefully staying faithful enough to appease people for the deviations that the Resident Evil 3 remake made in 2020. Now, eighteen years and almost as many ports later, Resident Evil 4 is getting a remake, due out on March 24th. Popularising the over-the-shoulder camera style, incorporating Quick-Time Events (for better or worse) and generally throwing all of the balls to any wall. Breathed life into it, if you will, changing the styling so dramatically from the established main game format. Rightly so, given the way it reinvigorated the series. Not just in Capcom’s survival horror franchise, but in the grander scale of generally “best game ever” lists and retrospectives. Since its debut in 2005, Resident Evil 4 has rightly been lauded as one of the best ever. Once you get to the back of the shop, watch the cutscene, then keep following Ada to the sewers.Quick-time knife fights! Gigantic statues! Item management! Yes, it's a look at some of the most memorable moments in the original Resident Evil 4: ![]() Once you get inside the Gun Shop, grab the Hand Grenade, Long Barrel (W-870) upgrade for your shotgun, and the Handgun Ammo. There’s nothing to find or pick up along the streets, so just keep following and listening to Ada until you get to the Gun Shop. Afterwards, use your new Parking Garage Key Card to open the gate. When you run back into the Parking Garage, you’ll trigger a cutscene. Just keep running until you get back to the Parking Garage. Try not to stop and don’t let yourself get lost. Use the detour on your left and keep checking your map as you sprint your way through the Jail. Sprint to the intersection, then throw the switch there. ![]() Capcom via PolygonĮxit the jail cell and turn right. However, there’s nothing to find in the cells and you’re about to open a detour that should let you sprint without stopping until you’ve escaped. This next section is very stressful - like we said, the cells are all open now, so the prisoner zombies are on their way. Once you complete the circuit, head into the cell and grab Ben’s Memo, the First Aid Spray (from the toilet - gross), the Interview Transcript recording, and finally the Parking Garage Key Card. (You’ve probably seen this type of puzzle before in games like BioShock, or, if you’re an old, Pipe Dream on the NES). Your job is to make sure the circuits connect. Place both Electronic Parts in the wall panel, then solve the puzzle. Yes, they will (unsurprisingly) be let out in a minute, but you’ll want those bullets later and you won’t make enough of a difference to matter. It’s tempting to try to clean up the zombies in the cells, but don’t waste the ammo or time. Head straight through the row of cells again back to your unlucky friend. If you’ve got any shotgun ammo, it’ll make this a lot easier.Ĭross over to the door to the Jail and head back to the cells. You’ll have to deal with them before you can cross. When you return to the Parking Garage, there are three zombie dogs patrolling. You’ll have to cut back through the Kennel again, then continue to the Parking Garage. You’ve opened most (all?) of the shortcuts in the Police Station, so you shouldn’t have too much trouble making your way from the Clock Tower across to the Break Room on the east side’s first floor.įrom the Break Room, head back down the stairs and follow the long hallway into the basement. You now have both parts you need for the Jail’s Electronic Panel, so let’s go use them. Our last few Resident Evil 2 guides involved a lot of running around and preparation, but we’re finally done. ![]()
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